I was involved in working with Sierra Online WoTLK Gold. I attended an event for game developers and was able to visit the Blizzard booth. I asked someone to take off their headphones so that they could play an Compact disc portable player, with some of my songs on it. I believe they were trying to be nice, and keep me. I finally made contact with the director of audio and we arranged an appointment. Then I was eventually appointed.
One of the biggest drawbacks of WOW is its enduring universe. The players often accumulate hundreds of hours played. The game's content changes, but the game's audio is largely static. After a certain period of time, will gamers get bored and switch off the music?
I believe the biggest challenge when playing a game like World of Warcraft or any vast, persistent universe that players are enrolled for some time is to figure out how to deal with this kind of experience through music. This is not only about the possibility of it getting boring, which obviously is an issue as well, but also what kind of music would be appropriate. In a scene from film, you may observe that the character enters an area and then minutes later, he'll be confronted by an important incident All of this is very linear. an experience that happens from moment to moment. It's extremely limited. If someone is sitting at a particular location in the globe for hours at a time, it's incredibly difficult to imagine the way to approach it artistically from a musical point of view.
I've also been involved with NCsoft. They're a completely different company, and we're working on a brand new game for them. It's it's a huge game that's not yet announced but is expected to buy WoTLK Gold be announced very near, making it an exciting time.